HabitMate

UX/UI Case Study | Project Year - 2023

DELIVERABLES

UI SCREENS

SERVICES

UX/UI Design

CHALLENGE

To pick a topic which solves a problem. Design a service to solve the problem

OUTCOME

Its will be a working figma model of a the app and a research document for its UX Study

What is Company Name?

The company name is "Habit Mate" which breaks down into two words, Habit and Mate. The problem we are solving is very relatable to the name.

Problem

People often try to develop new useful habits, but most of them leave their trying for the first week and only a few manage to make a useful habit part of their daily routine.

The Goal

To build an app that not only helps you track your habits and goals but to also match up with people with your similar goals so you always have a companion by your side.

The process

User Research

Target Audience - College Students and Young Professionals Age

In this process of user research primary and secondary user research has been done where interview sessions and surveys have been taken .This led to differentiating them into different user co-horts where they have divided them into groups with similar likes, dislikes, needs and frustrations.

Stake Holder Mapping

Pain Points

User Persona

How Might We Questions

User Journey

Navigation Flow

Low Fidelity Wireframes

High Fidelity Wireframes

Style Guide

Mockups